“When students
generate and test hypotheses, they are engaging in complex mental processes, applying
content knowledge like facts and vocabulary, and enhancing their overall
understanding of the content” (Pitler, Hubbell, & Kuhn,
2012, p. 204). No longer confined to science labs in schools, hypotheses,
predictions, data collection, reflection and results are used in classrooms
throughout schools, providing students with constructing their own learning. In
classrooms where constructionism takes place, teachers are facilitators and students,
using critical thinking and problem solving, construct artifacts relevant to
their lives.
Incorporating problem based learning, students focus on
solving a real-world problems where there are no definitive answers; “knowledge
is constructed within each individual or community based on the learner’s or community’s
prior knowledge, values, beliefs, and perspectives” (Orey, 2001, para. 21). Students’
work collaboratively to synthesize their information, compare findings and
create a project that demonstrates the learning and illustrates their results
and possible solutions. Students are lead, not by curriculum, but by finding a
solution to s real-world problem.
Through project-based learning, students plan a project
lasting more than a few class periods with multiple steps. Learning is student
centered, stressing collaboration, reflection, time management, authentic
content and assessment, and culminating with the creation of an artifact
representing knowledge learned. Project based learning is assessed by peers and
teachers, in addition to self-assessment and reflection, allowing for revision
of projects and artifacts.
Another example of constructionism is learning by design,
which “emphasizes the value of learning through creating, programming, or
participating in other forms of designing” (Orey, 2001a, para. 5). Given clear
expectations, students understand what is expected, the learning objectives and
the evaluation used, and, at the same time they are in charge of their
learning. As the teacher becomes a facilitator, the student makes decisions regarding
their project while planning the construction of their artifact. Throughout the
process, learners receive feedback and self evaluate, from which they can
reflect (Orey, 2001b, para. 8).
Whether one uses project or problem based learning, or
learning by design, they all exemplify the theories of constructivism and
constructionism; learning is constructed within the mind of the learner, not transferred
from the teacher. Students lead their learning, examining real-world problems
or issues and ultimately finding solutions depicted in artifacts that are
reflected upon and shared.
References
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that works (2nd ed.). Alexandria,
VA: ASCD
Orey, M. (Ed.).
(2001b). Problem Based Instruction. Emerging perspectives on
learning,
teaching, and technology. Retrieved
from: http://epltt.coe.uga.edu/index.php?title=Problem_Based_Instruction
Orey, M. (Ed.).
(2001a). Constructionism, Learning by Design, and Project-Based Learning. Emerging
perspectives on learning, teaching, and technology. Retrieved from: http://epltt.coe.uga.edu/index.php?title=Constructionism,_Learning_by_Design,_and_Project_Based_Learning